This project grew from me wanting to practice both sculpting in Zbrush and the sculpt-to-texture workflow with a stylized style using baked maps. I spent most of my time on the sculpt since I wanted it to be the main part of the project and the base for all textures and models. Lowpoly and UVs were created in Maya, and textures baked in substance painter and Xnormal. Rendered in Marmoset Toolbag.
I had a blast working on this one and I'm looking forward to create more stylized work!