UI / UX - Touchgrind Scooter
Some examples of UI from the live game.

Some examples of UI from the live game.

Wireframes used for testing and protyping the UI.

Wireframes used for testing and protyping the UI.

Touchgrind Scooter - Illusion labs 2021 - iOS / Android

I had the pleasure of being responsible for the UI and UX design of Touchgrind Scooter, the latest game in the very successful Touchgrind franchise. I worked closely with a small team at the beginning of the process, making countless sketches and examples to test out interactions and try to create a great user experience.

After the initial flow was decided on, I started creating wireframes and mockups for all the countless screens and variations possible. I worked closely with the talented UI programmers and gave feedback and paintovers when needed, It was a very collaborative process. I even ended up doing some scripting here and there.

I used Adobe XD for wireframing and sketching, Illustrator and Photoshop for mockups and designing assets, and After Effects to create animation sketches and examples.